particles radius and colour
May 24, 2009
just in case i do not have this in my blog.
Radius
when you want to play with particles and you want to have different particle radius, you know small to big or the other way around
- you are going to go into the particleShape and scroll down to the bottom. Find the menu for Add Dynamic Attributes.
- Click on the General Button that is on there. then go to the Particle tab and find radiusPP.
- click ok. You might of noticed that a radiusPP box was created above.
- Right click in the radiusPP box and create a ramp. Then right click on it again and edit the ramp.
- When you edit the ramp you need to remember that black is nothing and white is large.
Colour
- When you get your emitter set up you are going to want to create a new particle cloud shader. that is in Maya nodes > Volumetric
- Once you have created the new particle cloud rename it and apply it to the emitted particles. They should turn green
- Now go back to your new shader and find life color, Click on the checker box and create a new ramp. and rename it to something that relates to the particles
- From there just edit the ramp and render and edit again until satisfied
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